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Evil inside gameplay
Evil inside gameplay








evil inside gameplay

On closer examination this appears to be a lock requiring a key-card to open. When you have everything, stealth under the wooden boards blocking the way into the next hallway.ĭirectly ahead of you when you straighten up should be a red glowing light on the wall. Either rush up and melee the pilfering rodent (it's hilarious watching Sebastian roundhouse kicking the air above the rat and somehow breaking the statue) or fire off an accurate pistol round to retrieve the key inside.Īfter that entertainment, there is a Goo Jar (300) and Handgun Bullets (3) to grab off a nearby table, and Matches (5) out of a cabinet in a corner. Drop down to the lower floor and immediately look for a rat carrying a Statue. This one is quite a bit larger though and takes up much of the floorspace of the room. Look in the third stall for a Goo Jar (1000) and clamber through the hole in the wall. The final door on the left leads to a blood drenched restroom. Fourth room on the right has a Goo Jar (300) to liberate.

#Evil inside gameplay upgrade#

Pick up your Goo (1000) from the body and resume checking rooms.įourth door on the left has nothing inside but a creepy chair (strangely reminiscent of the one used to upgrade Sebastian) and a strange laugh. Choose your method and bring the invisible haunted down. As you walk past the stretcher, you should see the blood from the puddle fly up, giving you a rough idea of where the invisible enemy is. There are other methods, but these are probably the most efficient at this point of the game. When there is little to nothing for it to interact with, it is best to use either an explosive or light bolt from the crossbow followed up by your weapon of choice. When there are objects in the area that reveal the presence of the invisible enemy (like the blood on the ground or the wheelchairs and stretcher in the hallway), a shotgun works quite well as you can get a rough idea of the enemy location by its interactions with surrounding objects. Why? Because just past the stretcher partway along the hall is an invisible haunted (the same as you fought in the last level).įor a quick reminder, there are several methods for dealing with these annoying foes. Same situation with the third room on the left.īefore going any further along the corridor, make sure your shotgun is loaded (or you have an explosive or light bolt ready in your crossbow and your pistol ready). Second room on the right is empty of loot. Second room on the left has Matches (5) sitting on a desk, as well as Goo Jars (2x 300) on the floor near the bed. First room on the right contains Handgun Bullets (2). Save and when you're ready, enter the corridor where you started once more.īegin checking the rooms along the corridor (ignore the ones covered in barbed wire as they don't open) for loot.

evil inside gameplay

You can also collect the Newspaper Article: Investigation Stalls on the reception desk next to the nurse. Head inside the mirror room to find an Explosive Bolt (1) and a Journal Entry. Before entering, pan the camera around to look at the floor behind you to spy Map Fragment 8 in the corner. As the chapter begins, you will be standing right in front of a mirror room door.










Evil inside gameplay